How is this for a AssRam
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How is this for a AssRam
General Ossrum (*5pts)
* Ghordson Earthbreaker (19pts)
Steelhead Halberdiers (Leader and 5 Grunts) (4pts)
Steelhead Halberdiers (Leader and 5 Grunts) (4pts)
Eiryss, Mage Hunter of Ios (3pts)
Gastone Crosse (3pts)
* Galleon (18pts)
Master Gunner Dougal MacNaile (2pts)
Thor Steinhammer (2pts)
* Ghordson Earthbreaker (19pts)
Steelhead Halberdiers (Leader and 5 Grunts) (4pts)
Steelhead Halberdiers (Leader and 5 Grunts) (4pts)
Eiryss, Mage Hunter of Ios (3pts)
Gastone Crosse (3pts)
* Galleon (18pts)
Master Gunner Dougal MacNaile (2pts)
Thor Steinhammer (2pts)
DanS- Posts : 105
Join date : 2014-03-10
Age : 42
Location : Right Behind You!
Re: How is this for a AssRam
There's only really 11-points of wiggle-room (Halbs and Eiryss) if you're going for the Snipe-juggle Earthbreaker/Galleon setup.
The two Min. Halbs plus Eiryss seems reasonable - I would be tempted to run Max. Halberdiers and Alexia1 with those points though.
The two Min. Halbs plus Eiryss seems reasonable - I would be tempted to run Max. Halberdiers and Alexia1 with those points though.
Celebros- Posts : 26
Join date : 2014-03-10
Age : 38
Location : Dayton, OH
Re: How is this for a AssRam
I like Alexia and full Halbs, too.
How good is the double colossal? We have a similar discussion a couple times a year, I think. Ossrum is already not a fast list. Adding a second colossal makes you that much more of a dog to scenario jamming.
How good is the double colossal? We have a similar discussion a couple times a year, I think. Ossrum is already not a fast list. Adding a second colossal makes you that much more of a dog to scenario jamming.
milothewise- Posts : 106
Join date : 2014-03-10
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